Leo Lewis, Asia Business Correspondent
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Japanese women have overtaken their male counterparts to become the biggest users of Nintendo’s Wii and DS machines in a seismic shift that the company said would “transform the video games industry”.
The surprise upheaval of the games market comes within a year of the launch of Nintendo’s wildly popular Wii console and was unveiled in Tokyo today by Satoru Iwata, the company president.
If the change repeats itself around the globe, said analysts, it could force a complete change of business model for many of the world’s largest games makers.
Many could now be forced to make dramatic alterations to their entire software development plans and advertising strategies.
Already Nintendo itself has pitched its Christmas offerings for this year at what is likely to be a predominantly female audience.
Wii Fit, which uses an innovative floor-based sensor to register body movement, takes players through a daily regimen of yoga, balancing exercises and other fat-fighting activities.
Nintendo said that the sensor would cost 8,800 yen (£40) when it is released in Japan on December 1.
Women gamers, Nintendo said, have already shown themselves to be particular fans of titles such as Wii Sports, where the motion-sensitive controller simulates, among other implements, a tennis racket, a bowling ball or a boxer’s glove.
Forthcoming titles unveiled by Nintendo today included a game simulating various musical instruments.
According to Nintendo’s own Japan-only figures, 51 per cent of Wii users and 53 per cent of players on the handheld DS machine are women.
Women have been attracted to the handheld machine by games such as Nintendogs and a rich variety of "lifestyle" titles in Japan that teach cookery, healthy eating and make-up tips.
The company said that the shift is part of an overall transformation of the demographics of gaming.
Where previous Nintendo products reached mainly a market aged between 7 and 16 years old, the Wii and DS have an ardent and sizeable Japanese fan-base aged between 40 and 62.
Via the Wii, Nintendo continues to assert its dominance of the latest generation of games consoles.
And ramming that message home yesterday, Mr Iwata showed a clip, which, for veteran gamers, represents the ultimate boast: Sega’s cherished mascot, Sonic the Hedgehog, will appear alongside his arch rival, Mario, in a series of games scheduled for release early next year.
During the Nintendo v Sega console wars of the late 1980s and early 1990s, the Sonic v Mario rivalry was as heated and bitter as corporate competitiveness could get.
Fifteen years later, Sonic and Mario will appear arm-in-arm for an athletics-based game set around the Beijing Olympics.
In what could also deal a heavy blow to Sony, which announced yesterday a Japanese price cut for its Playstation3 console, Nintendo also disclosed that Monster Hunter 3 would appear on the Wii console.
Analysts believe that Capcom, which makes the series, may be leading an exodus from the Sony platforms.
The Monster Hunter series used to be the exclusive preserve of Sony’s machines and the second episode was the first title for the Playstation Portable to sell more than a million copies.
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Been a "girl gamer" since Atari (and BBS/PC read and type games). Now at 25 I mostly play PC games like Battlefield 2142, World of Warcraft, Jade Empire, and Neverwinters Nights (1, 2, expansions, modules). You will catch me playing Metriod games, possibly Hellgate, Age of Conan, etc.
If I want to do Yoga, I will take a class at the gym, join a Yoga studio, or buy a workout video. I don't think Video games are meant for that type of activity yet (basing this on Eye Toy). Key word; YET. I am sure it will come out better, but, as long as they do not focus on these types of games, I will buy from the company. I like my violent games!!! :(
Rhonda, Calgary, Alberta, Canada
John, Sydney
Its called blue waters thinking.
Sony and Xbox are fighting for the the worlds 50million teenage boy gamers.
So Nintendo will create a market from 200 million none teenage boys.
Dominic, manchester, UK
My daughter is a big "gamer girl", and I find it hard to find games that are not too violent and graphic for her at 10 years old. I think that the shift in software to accomodate more for females is great! Can't wait to see how it plays out.
teddie, bentonville, ar
Whoo hooo!!! Power to the ladies. This is very exciting news and about time. Good to see that women are starting to partake in this wonderful world.
Sumie , Northglenn, USA/CO
Bring me The Sims 2! Bring me the Elder Scrolls! Bring me Sim City! Bring me Spore! And yes, bring me yoga. I'll buy it. I'll buy two. It's fantastic not to be left out in the cold any more by all those boom-bang shooters.
Hippobabe, Johannesburg, South Africa
I believe that nintendo will ultimately respond to the market appropriately..... The next generation of Wii consoles will be far more powerful and will be able to handle richer programming for more competitive and sophisticated games. Have faith...
Ymbw, montreal,
Oh god, please don't let it happen!
As far as I believe, the only reason Nintendo's previous consoles haven't sold quite as well as their counterparts from rival companies, is simply because they didn't make as many games, so noone bought them..
Now they've finally built a revaloutionary piece of art that kicks Sony and microsoft out of the water.. and they're going to waste it on yoga games?
And they're doing this based on their Japan-only figures? Do they understand that America is the biggest (if not at least richest) video-gaming market, and that girls and games simply don't go together. If they don't get something out thats gonna compete with Halo3, they're going to send the Wii down the drain.
I'm just disappointed cos I've been a Nintendo boy all my life.. they've finally built a console thats capable of taking the market.. and are once again going to prevent it from happening by putting out the worst line-up of games for this console-generation.
That's just 'My View' though.
John, Sydney, Australia