John Arlidge
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JAPAN has come up with some cruel and unusual punishments over the years: toilets that blast you where and when you least expect, the TV game show Endurance and Hello Kitty, the popular cartoon cat character. Nothing is more terrifying, though, than the latest product to emerge from the laboratories of Tokyo and Kyoto.
The Wii Fit is your worst nightmare. It tells you what you weigh day by day. If your body fat increases, it works out by how much and asks you to explain why. It compares your fitness with that of your family and, if you fall behind, it ridicules you.
Think a cross between Simon Cowell and Mr Motivator — first thing in the morning, every morning.
So why is the Wii Fit — launched last week in London by Sarah Harding of the pop group Girls Aloud and model Nell McAndrew — tipped to be the biggest-selling video game of the year and one that attracts a new generation of consumers to a sector that has long been the preserve of obsessive, nerdy teenagers, mostly called Alan?
The man who thinks that he has the answer is Shigeru Miyamoto.
Over 40 and haven’t heard of him? Ask your kids. Miyamoto is the man who practically invented the computer game. He came up with Super Mario, the fat, dungaree-wearing Italian-American plumber who squelched opponents and grabbed mushrooms and stars. He followed up with Donkey Kong and Legend of Zelda, voted the best video game.
Recently, his interactive Wii, which has brought golf swings and tennis serves into our living rooms, has become the fastest-growing game console to date. Now he’s come up with Wii Fit.
Overall, he has sold more than 500m games in 30 years, prompting Time magazine to call him “the Spielberg of video games” and name him one of the 100 most influential people in the world.
Miyamoto rarely gives interviews — he is as well known for his reticence as for his success — but last week he spoke to The Sunday Times in New York.
He cut an almost child-like figure sporting a mop-top haircut and wearing a tracksuit and trainers. His avatar, Shiggy — his on-screen digital likeness proudly displayed on the giant plasma screen on the wall behind him — made him look like a character from a kids’ comic.
However, the 55-year-old had a very grown-up message: “I want to show that computer games can be,” he paused for effect, “good for you, can enrich your life.”
After years of violent fantasy games which, critics say, have turned a generation into emotionally stunted couch potatoes, Miyamoto wants goggle-eyed fatties to get up off the sofa and onto his latest invention, the Wii Fit board, to run, stretch and ski. “People say video games are a waste of time and are bad for your brain and for your health,” he said. “We wanted to create something to answer that.”
The wireless, pressure-sensitive Wii Fit “balance board”, which costs £70 — with another £180 for the Wii console that links the board to your TV — encourages users to follow the on-screen personal trainer as he stretches, runs and does yoga.
It ranks users’ performance and weight loss. If you put on weight or have a hangover, it asks you what you have been eating and drinking. If you skip your daily exercise sessions, your avatar, called a Mii, falls asleep on screen in front of you.
It may sound good, healthy fun but it’s serious business, too. Miyamoto, senior managing director of the Japanese gaming giant Nintendo, believes that the race to create increasingly powerful video-game processors, offering ever more extreme shoot ’em up games, will not generate long-term growth.
There are only so many teenage geeks in the market “and if we go on only appealing to them, we’re going to have a very hard time”.
So, while Sony and Microsoft slug it out in a battle for processor power with their Playstation and X-box consoles, Nintendo is concentrating on slower but more practical and, it claims, enjoyable interactive games to lure “people who would never imagine they would buy a computer game”, said Miyamoto.
“We want to broaden the definition of what a video game is, to create games for people whether they are five or 95, whether they are men or women.”
The latest sales figures for Wii suggest that Miyamoto is on to something and that the market for video games is far bigger than analysts had previously estimated.
Wii Fit has been out in Japan for five months and has become the fastest-selling game there, shifting 1m copies in the five weeks after it was launched. Almost half of Japanese consumers who have bought Wii and Wii Fit had never bought a video game before.
In its annual results last week, Nintendo revealed that its global sales last year rose by 73%. The company sold almost 20m Wii consoles worldwide, bringing the total to nearly 25m since its debut in November 2006. It expects to sell a further 25m over the next 12 months, along with 177m Wii software units.
Miyamoto would not say how many Wii Fits would make their way into British hands, but he clearly hopes for a similar performance to that in Japan.
Britain is the strongest market for Wii outside Japan, beating even America. Nintendo has sold more than 2.5m Wii units since the console was launched, making it the market-leading home video game. It is also the fastest seller, topping 1m units in only 38 weeks.
“In Japanese households suddenly new conversations are springing up between fathers and mothers, fathers and daughters, talking about Wii Fit,” said Miyamoto. “We would love that to happen in Britain.” HMV is already predicting it will be this year’s bestseller.
Isn’t there a risk, though, that consumers will think that running on the spot in their living rooms is ridiculous and just go outside or join a gym?
“Spending too long, staying in and playing any video game is not good,” said Miyamoto. “I always tell my children to get out on a sunny day and I, myself, went jogging in Central Park yesterday. But I do my stretching on Wii Fit. They work together.”
Perhaps. But isn’t letting your TV tell you what to do all a bit Big Brotherish? Won’t consumers get so cross with the machine that they will end up hurling it out of the window?
“We thought they might, but the evidence from Japan is that they get cross with themselves — not the machine. They don’t blame the game.”
Miyamoto is so convinced we will be willing slaves to the Wii work-out that he is already moving on to the next stage: web- enabled Wii Fit. Balance boards will be hooked up to the internet to enable users to compete live against anyone, anywhere. If Miyamoto has his way, we’ll all be doing press-ups at dawn and comparing ourselves with millions of others.
That really is scary.
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The constant use of the word "geek" and "fattie" in relation to gamers is a tired cliche, but one which is obviously helps the writter (and possibly readers) feel that they are intellectually superior in some way tho those who do play computer games. A clear sign of the misunderstanding of games.
Ruari, Belfast,
Since videogames are over 30 years old and many of them extremely pacifist - especially Miyamoto's - can we stop mentioning violence and teenagers in every game-related article? It's very tiresome.
As for Wii Fit, it's a great motivator, adding internet would be great for those of us who live alone
Paul, La Linea, Spain